By Ben Morris
An professional advent to Samsung's new cellular platform
Bada is a brand new platform that runs on mass marketplace telephones and permits you to construct state of the art purposes for cellular units. As an entry layer, bada has all of the benefits of local coding and offers the facility of multi-tasking and multi-threading. This booklet serves as a whole advent to the fascinating functions of bada and indicates you the way bada bargains trade and enterprise companies with server-side aid. The authors stroll you thru the full set of platform APIs and aspect the structure of bada. Code fragments are featured through the ebook in addition to examples that make the most of the entire significant APIs, from sensors to maps and from phonebook to billing.
- Introduces Samsung's new platform, bada
- Explains the bada framework, its APIs, and the bada structure
- Walks you thru how bada is a logically dependent cellular platform with a purpose to construct intriguing apps for cellular units
- Features code fragments and diverse examples that deal with all of the significant APIs
become aware of how bada boasts the richest set of end-to-end carrier, trade, and billing APIs with this booklet!
Ben Morris is a contract writer and developer, focusing on cellular software program together with Symbian OS and cellular widgets.
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Extra info for An Introduction to bada: A Developer's Guide
If you have experience using any modern programming language, a good C++ primer should be enough to get you up and running. By the way, don’t worry if you are new to mobile development. As we saw in the previous chapter, there are some things that make mobile unique, and different from the world of the desktop. We’ll highlight those issues as they arise in the context of each chapter. 1 Your First bada Application Native bada apps are C++ executables that combine the code that you write with framework code.
Cpp files, including an Entry file that defines the app entry point to the framework. 3 App Metadata There are two important files that we haven’t mentioned yet, application. xml. xml is generated by the Wizard, and placed into your project root directory. com web site; alternatively, you can use the default file created by the Wizard. indd 24 8/31/10 12:34 AM8/31/10 12:34 AM Chapter 2 ■ bada Basics 25 These are metadata files and are essential to your project. They declare application information used to create your final app package – the app name and version, vendor name, and so on – as well as critical information about the APIs that your app uses and any security permissions, known as privileges in bada, that are required to use them.
17 Again, please bear in mind that you do not have to stick to the mobile software engineering best-practices outlined here. This is simply advice and something you can stick to. indd 18 8/31/10 12:33 AM8/31/10 12:33 AM CHAPTER 2 bada Basics This chapter gets straight down to the essentials of developing native bada applications in C++. We’ll see just how easy it is to get a first skeleton application up and running on the bada Simulator. To start with, this little app doesn’t do much – think Hello World!
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