By Sergey Kosarevsky, Viktor Latypov
Android NDK is used for multimedia functions which require direct entry to a platforms assets. Android NDK is usually the major for portability, which in flip offers a fairly cozy improvement and debugging method utilizing commonly used instruments corresponding to GCC and Clang toolchains. in case your desire to construct Android video games utilizing this impressive framework, then this e-book is a must-have.
This ebook provide you with a couple of transparent step by step recipes for you to assist you to begin constructing cellular video games with Android NDK and increase your productiveness debugging them in your computing device. This booklet also will offer you new methods of operating in addition to a few helpful suggestions and tips that might demonstrably bring up your improvement velocity and efficiency.
This booklet will take you thru a couple of easy-to-follow recipes to help you to use the Android NDK in addition to a few well known C++ libraries. It provides Android software improvement in C++ and exhibits you ways to create a whole gaming application.
You will the right way to write transportable multithreaded C++ code, use HTTP networking, play audio records, use OpenGL ES, to render top of the range textual content, and the way to acknowledge person gestures on multi-touch units. so that it will leverage your C++ abilities in cellular improvement and upload functionality on your Android purposes, then this is often the ebook for you.
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Additional resources for Android NDK Game Development Cookbook
Mk file: APP_OPTIM := release APP_PLATFORM := android-7 APP_STL := gnustl_static APP_CPPFLAGS += -frtti APP_CPPFLAGS += -fexceptions APP_CPPFLAGS += -DANDROID APP_ABI := armeabi-v7a APP_MODULES := App2 NDK_TOOLCHAIN_VERSION := clang 21 Establishing a Build Environment How it works... 1. First of all, we need to compile the native code. From the root of your App2 project, run the following command: >ndk-build 2. so 3. apk creation as in the previous recipe by running the following command: >ant debug 4.
Web services, such as Picasa and Flickr, provide URLs of images, which are then downloaded into memory using the techniques from the Chapter 3, Networking. To avoid wasting time, we do not save this memory block to disk, and instead just decode it from memory using the FreeImage library. The same applies to reading an image file from a compressed archive. See also ff Chapter 4, Organizing a Virtual Filesystem Using the FreeType library for text rendering FreeType has become a de facto standard for high-quality text rendering.
Chapter 1 8. bz2 9. Set the NDK_ROOT environment variable to your Android NDK directory (for example, ~/android-ndk-r9b in our case): >NDK_ROOT=/path/to/ndk It is useful to put this line and the JAVA_HOME definition to /etc/profile or /etc/ environment, if these settings are applicable to all the users of the system. 10. In case you are running a 64-bit system, you must ensure that you have the 32-bit Java runtime installed also. 11. Run the following command to install the libraries. Failure to do so may lead to errors with adb and aapt tools: >sudo apt-get install ia32-libs There's more...
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